#pragma once;

#include "vertex_types.hpp"


namespace dexgel
{
class Mesh
{
	public:
	
		Mesh(){}

		virtual bool setVertexData(SVertex *verts, int vertCount) = 0;
		virtual bool setVertexData(LitVertex *verts, int vertCount) = 0;
		
		virtual ~Mesh(){} 			 


		
};
} // ::dexgel
